GREE 2013 I replaced the ui designer who had created the original style guide. Working with the lead artist and product managers for the game I was able to bring some vintage baseball graphic design flair as well as ESPN-inspired accents to this smartphone...
The Sims Medieval
posted by Mr. Sid
Electronic Arts 2010 I was part of an amazing team of UI artists & designers on this project. After wire-framing, i helped to design and build elements and screens across the game. ...
Guitar Hero: Van Hal...
posted by Mr. Sid
Underground Development / Activision 2009 I was responsible for coming up with the overall look and feel of the game’s UI as well as create final art and implement UI into the game for Xbox 360, PS3. I assisted in the PS2 and Wii effort as well....
Guitar Hero Explorat...
posted by Mr. Sid
Underground Development / Activision (2008 – 2010) In addition to designing the UI of Guitar Hero: Van Halen, I was tasked with concepting and exploring designs for various additions to the franchise. I worked on designs for various internal tech demos, new feature sets and for...
The Sims 3
posted by Mr. Sid
Electronic Arts 2009 I primarily helped with functional wire frames of various areas of the UI, and also helped in developing the final look and feel of the game’s various interfaces. ...
Cancelled Sony Proje...
posted by Mr. Sid
Mind Control Software for Sony (2006) While at Mind Control Software, I had the opportunity to work on UI ideas for a strategy game for the PSP. Sadly this project was killed during...
Dimenxian: Learn Mat...
posted by Mr. Sid
Mind Control Software / Tabula Digita Dimenxian is a first-person shooter math game that was designed to help kids learn algebra. Tabula Digita had licensed the engine from Tribes 2. In addition to concepting HUD and menus both in and out of gameplay, I had to learn how to use the...
Stomping Grounds
posted by Mr. Sid
Mind Control Software 2006 Stomping Grounds is a PC casual game for all ages. I designed the help screens that taught users how to play the...
